Issues
- 0
Vector length functions return length squared
#51 opened by j1s1e1 - 0
Break examples into android, desktop and core parts
#50 opened by TraxNet - 0
- 0
Add JOGL2 library dependency without using it
#48 opened by TraxNet - 0
Load fonts from external zip file
#47 opened by TraxNet - 0
Load obj files from external zip file
#46 opened by TraxNet - 0
Load PNG images from external zip file
#45 opened by TraxNet - 0
Be able to load shaders from external zip file
#44 opened by TraxNet - 0
Review all RenderTasks
#11 opened by TraxNet - 0
Multi-platform support
#43 opened by TraxNet - 1
Camera matrix is not updated correctly
#42 opened by TraxNet - 0
Improve scene queries
#41 opened by TraxNet - 0
- 0
- 0
SceneTansition is broken
#1 opened by TraxNet - 1
Frustum Queries
#33 opened by TraxNet - 1
QuadAtlas.QuadRenderTask is dangerous
#10 opened by TraxNet - 1
Move Orthogonal matrix out of Node2d render tasks
#20 opened by TraxNet - 2
Review documentation to add Maven build
#19 opened by TraxNet - 0
Support for off-screen rendering
#37 opened by TraxNet - 1
Support for ETC1 compressed textures
#27 opened by TraxNet - 1
Support for organized external zip files
#26 opened by TraxNet - 1
SkyDomeScene is not drawn on Galaxy SII
#23 opened by TraxNet - 0
Search entities by a key or bitmask
#36 opened by TraxNet - 1
Be able to query actors by a distance range
#40 opened by TraxNet - 1
Query scene Colliders along a ray path
#39 opened by TraxNet - 1
Query actors/entities by class
#38 opened by TraxNet - 1
EvadeBehaviourAction
#35 opened by TraxNet - 0
Rendering shows some object position artifacts
#34 opened by TraxNet - 1
PursuitBehaviourAction
#32 opened by TraxNet - 1
AvoidCollisionBehaviourActionState
#30 opened by TraxNet - 1
Detect actors along a ray path
#28 opened by TraxNet - 1
Fix TaskManager and Renderer loops
#13 opened by TraxNet - 1
Entities iterator triggers GC too often
#12 opened by TraxNet - 1
Collision detection is dependent on drawing
#24 opened by TraxNet - 0
AvoidCollisionBehaviourActionState
#29 opened by TraxNet - 1
SkyDome actor is broken
#22 opened by TraxNet - 13
Project structure setup
#16 opened by johncarl81 - 2
RenderTaskPool not in git repository
#17 opened by johncarl81 - 0
Remove some unused assets
#15 opened by TraxNet - 0
The projects lacks a Hello World example
#2 opened by TraxNet - 0
Review Matrix4 and Vector3
#9 opened by TraxNet - 0
RenderTasks should use object pools
#8 opened by TraxNet - 0
Compute a tight view frustum for lights
#7 opened by TraxNet - 0
Light contribution to scene
#6 opened by TraxNet - 0
Add light actors
#4 opened by TraxNet - 0
Render batches
#5 opened by TraxNet - 0