/Rust.World

SDK to support the creation of custom map tools for Rust

Primary LanguageC#MIT LicenseMIT

Rust.World

Welcome to the Rust World SDK. In its current state it allows the creation of tools that load, visualize, edit and save Rust map files.

Getting Started

  • Shaders on loaded prefabs are only working in the deferred rendering path
  • The WorldExample class demonstrates how to load and work with a map file