- Augmented-Reality iOS Zombie shooting game.
- Designed and built fully interactive User Interface and game menus with SceneKit and SpriteKit
- Leveraged ARKit and SceneKit frameworks to render objects in an augmented-reality environment
- Utilized built-in physics-based engine to handle object interaction and movements in 3D space
- Created algorithm to calculate correct velocity of objects based on random spawn location
- Created algorithm to track player positioning in relation to spawned objects for accurate interaction
- UIKit
- SceneKit
- SpriteKit
- ARKit
- Place "Play" tile so that it only takes up about 1/3 of the width of the screen, with the "Play" text facing towards the camera.