Florp engine: a terminal based game engine
use tinybit::events::{events, Event, KeyCode, KeyEvent};
use tinybit::{
term_size, Camera, DebugOutput, Renderer, ScreenPos, ScreenSize, StdoutTarget, Viewport,
WorldPos, WorldSize,
};
fn main() {
let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
// Viewport
let viewport_size = ScreenSize::new(width / 2, height / 2);
let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
// Camera
let camera_size = WorldSize::new(width / 2, height / 2); let camera_pos =
WorldPos::new(width, height);
let mut camera = Camera::new(camera_pos, camera_size);
// Renderer
let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
let mut renderer = Renderer::new(stdout_renderer);
// Player
let mut player = ('@', camera_pos);
for event in events(20) {
match event {
Event::Tick => {
let pixel = (player.0, camera.to_screen(player.1));
viewport.draw_pixel(pixel);
let _ = renderer.render(&mut viewport);
}
Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
Event::Key(KeyEvent { code: kc, .. }) => {
match kc {
KeyCode::Left => { player.1.x -= 1; }
KeyCode::Right => { player.1.x += 1; }
KeyCode::Up => { player.1.y -= 1; }
KeyCode::Down => { player.1.y += 1; }
_ => {}
}
}
Event::Resize(w, h) => {}
}
}
}