Voxelman is an example that shows how to use the new Entity Component System with Unity in an extreme way. Each voxel in the scene is instantiated as an entity, and controlled by component systems. It also utilizes the C# Job System, the Burst Compiler and the asynchronous raycast to hit the maximum efficiency of multi-core processors.
This example requires the beta build of Unity Editor. Please see the "What is in the build" section in README of the ECS repository.
This repository uses Git submodules to manage UPM (Unity Package Manager)
packages. If you know Git well and how to deal with submodules, simply
clone this repository and do submodule init
& submodule update
in it.
If you're not sure what Git submodule is, download the contents of this
repository from zip download link. After extracting the zip file, download
and extract the following packages into the Packages
directory.