rpgme2vtt

A tool for foundryvtt.
Generates walls, doors, windows from RPG Map Editor 2 maps.

This is a personnal project, the code is horrible but it works. I’m a retired dev and don’t care too much of code quality.

on RPG Map Editor 2

  1. Create a map
  2. Save map json
  3. Export image with «Fantasy Grounds» settings (grid 50px)

on rpgme2vtt

  1. Import map data on https://turbnok.github.io/rpgme2vtt/
  2. Optionnaly import image in rpgme2tvv
  3. choose Outlined Mode or not
  4. Dowload foundryvtt scene

on foundryvtt

  1. Create a new scene
  2. import rpgme2vtt scene data
  3. import image as background scene

Recommended IDE Setup

VSCode + Volar (and disable Vetur).

Type Support for .vue Imports in TS

TypeScript cannot handle type information for .vue imports by default, so we replace the tsc CLI with vue-tsc for type checking. In editors, we need Volar to make the TypeScript language service aware of .vue types.

Customize configuration

See Vite Configuration Reference.

Project Setup

npm install

Compile and Hot-Reload for Development

npm run dev

Type-Check, Compile and Minify for Production

npm run build

Lint with ESLint

npm run lint