A tool for foundryvtt.
Generates walls, doors, windows from RPG Map Editor 2 maps.
This is a personnal project, the code is horrible but it works. I’m a retired dev and don’t care too much of code quality.
on RPG Map Editor 2
- Create a map
- Save map json
- Export image with «Fantasy Grounds» settings (grid 50px)
on rpgme2vtt
- Import map data on https://turbnok.github.io/rpgme2vtt/
- Optionnaly import image in rpgme2tvv
- choose Outlined Mode or not
- Dowload foundryvtt scene
on foundryvtt
- Create a new scene
- import rpgme2vtt scene data
- import image as background scene
VSCode + Volar (and disable Vetur).
TypeScript cannot handle type information for .vue
imports by default, so we replace the tsc
CLI with vue-tsc
for type checking. In editors, we need Volar to make the TypeScript language service aware of .vue
types.
See Vite Configuration Reference.
npm install
npm run dev
npm run build
Lint with ESLint
npm run lint