Demo of moving 128 sprites for Commander X16
This is the first part of a larger demo, where I intend to try handling collision detection with 128 sprites involved. This particular repository holds only code that shows 128 sprites moving in concentric elliptical paths (that I called rings). There is no collision detection in this code.
Shout out to Matt Heffernan for his X16 tutorials and sample code! See: https://www.youtube.com/@slithymatt
Sprites by indexes:
0..15 (16): ring 0
16..25 (10): ring 1
26..37 (12): ring 2
38..51 (14): ring 3
52..67 (16): ring 4
68..85 (18): ring 5
86..105 (20): ring 6
106..127 (22): ring 7