By StanislavPetrovV: https://github.com/StanislavPetrovV
https://github.com/StanislavPetrovV/DOOM-style-Game
Control: 'WASD' + mouse
class SpriteObject: ... image = pg.transform.scale(self.image, (int(proj_width), int(proj_height)))
class Weapon: ... [pg.transform.smoothscale(img, (int(self.image.get_width() * scale), int(self.image.get_height() * scale)))
class RayCasting: get_objects_to_render: ... wall_column = pg.transform.scale(wall_column, (int(SCALE), int(proj_height)))
On pygame 2.0.1, SDL 2.0.14, Py 3.9.7
Otherwise erros (pygame wants int, receives float):
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Traceback (most recent call last):
File "Z:\DOOM-style-Game\main.py", line 73, in <module>
game = Game()
File "Z:\DOOM-style-Game\main.py", line 26, in __init__
self.new_game()
File "Z:\DOOM-style-Game\main.py", line 34, in new_game
self.weapon = Weapon(self)
File "Z:\DOOM-style-Game\weapon.py", line 8, in __init__
[pg.transform.smoothscale(img, (self.image.get_width() * scale, self.image.get_height() * scale))
File "Z:\DOOM-style-Game\weapon.py", line 8, in <listcomp>
[pg.transform.smoothscale(img, (self.image.get_width() * scale, self.image.get_height() * scale))
TypeError: integer argument expected, got float
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Traceback (most recent call last):
File "Z:\DOOM-style-Game\main.py", line 74, in <module>
game.run()
File "Z:\DOOM-style-Game\main.py", line 68, in run
self.update()
File "Z:\DOOM-style-Game\main.py", line 41, in update
self.raycasting.update()
File "Z:\DOOM-style-Game\raycasting.py", line 105, in update
self.get_objects_to_render()
File "Z:\DOOM-style-Game\raycasting.py", line 22, in get_objects_to_render
wall_column = pg.transform.scale(wall_column, (SCALE, proj_height))
TypeError: integer argument expected, got float
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Traceback (most recent call last):
File "Z:\DOOM-style-Game\main.py", line 74, in <module>
game.run()
File "Z:\DOOM-style-Game\main.py", line 68, in run
self.update()
File "Z:\DOOM-style-Game\main.py", line 42, in update
self.object_handler.update()
File "Z:\DOOM-style-Game\object_handler.py", line 76, in update
[sprite.update() for sprite in self.sprite_list]
File "Z:\DOOM-style-Game\object_handler.py", line 76, in <listcomp>
[sprite.update() for sprite in self.sprite_list]
File "Z:\DOOM-style-Game\sprite_object.py", line 67, in update
super().update()
File "Z:\DOOM-style-Game\sprite_object.py", line 53, in update
self.get_sprite()
File "Z:\DOOM-style-Game\sprite_object.py", line 50, in get_sprite
self.get_sprite_projection()
File "Z:\DOOM-style-Game\sprite_object.py", line 26, in get_sprite_projection
image = pg.transform.scale(self.image, (proj_width, proj_height))
TypeError: integer argument expected, got float