This repository contains a work-in-progress port of the Perfect Dark decompilation to modern platforms.
To run the port, you must already have a Perfect Dark ROM, specifically the ntsc-final/revision 1 version
(md5 e03b088b6ac9e0080440efed07c1e40f
).
Currently only 32-bit platforms are supported, namely x86 Windows and Linux. Note that 32-bit binaries will still work on 64-bit versions of those platforms, though you might have to install some additional libraries.
The game is in a somewhat functional but probably unstable state. There are major graphical issues, minor audio issues and possibly other issues.
There are currently no "extra features" implemented except for janky mouselook, arbitrary resolution support (with partial widescreen support), some extra controls and somewhat expanded heap size.
Latest automatic builds for supported platforms:
You must already have a Perfect Dark ROM to run the game, as specified above.
- Create a directory named
data
next topd.exe
. - Put your Perfect Dark ROM named
pd.ntsc-final.z64
into it. - Run
pd.exe
.
1964GEPD-style and Xbox-style bindings are partially implemented.
N64 pad buttons X and Y (or X_BUTTON
, Y_BUTTON
in the code) refer to the reserved buttons 0x40 and 0x80, which are also leveraged by 1964GEPD.
Action | Keyboard and mouse | Xbox pad | N64 pad |
---|---|---|---|
Fire / Accept | LMB/Space | RT | Z Trigger |
Aim mode | RMB/Z | LT | R Trigger |
Use / Cancel | E | N/A | B |
Use / Accept | N/A | A | A |
Reload | R | X | X (0x40) |
Previous weapon | Mousewheel forward | B | D-Left |
Next weapon | Mousewheel back | Y | Y (0x80) |
Radial menu | Q | LB | D-Down |
Alt fire mode | F | RB | L Trigger |
Quick-detonate | E + Q | A + B | A + D-Left |
- Install MSYS2.
- Open the MINGW32 prompt.
- Install dependencies:
pacman -S mingw-w64-i686-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-zlib make git
- Run
make -f Makefile.port
in theperfect_dark
directory. - The resulting executable will be at
build/ntsc-final-port/pd.exe
.
- Ensure you have gcc, g++ and 32-bit versions of SDL2, libGL and ZLib installed on your system.
- On a 64-bit system you also need to have
gcc-multilib
andg++-multilib
(or your distro's analogues) installed.
- On a 64-bit system you also need to have
- Run the following command in the
perfect_dark
directory:- On a 64-bit system:
make -f Makefile.port TARGET_PLATFORM=i686-linux
- On a 32-bit system:
make -f Makefile.port
- On a 64-bit system:
- The resulting executable will be at
build/ntsc-final-port/pd.exe
.
Currently only i686-linux
and i686-windows
are supported, using gcc -m32
and i686-w64-mingw32-gcc
as compilers, respectively.
Alternate compilers can be specified by passing TOOLCHAIN=i686-whatever-
as a command line argument.
- the original decompilation project authors;
- doomhack for the only other publicly available PD porting effort I could find;
- sm64-port authors for the audio mixer and some other changes;
- Ship of Harkinian team, Emill and MaikelChan for the libultraship version of fast3d that this port uses;
- lieff for minimp3;
- probably more I'm forgetting.