A high-performance Minecraft server in Rust
- Minecraft 1.8 protocol implementation (wiki.vg)
- Asynchronous client handling with Tokio for many concurrent players
- Custom multithreaded world generation engine
- Configurable biome generation
- Per-biome heightmap config
- Per-biome feature distribution (grass, trees, ...)
- Configurable ore generation
- Configurable cave generation
- Disk storage
- Configurable biome generation
- Basic Minecraft features
- Synchronize player movement and block interaction
- Inventory & crafting system
- Animal spawning and AI
- Damage system