TylerGlaiel
Game Developer (programming + design). Did Closure, The Basement Collection, Bombernauts, The End is Nigh, and a bunch of old flash games as well.
Glaiel Games
Pinned Repositories
Crashlogs
A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header
FrameTimingControl
Sample code for frame timing control
GlaielGamesOldFlashSources
a release of the source code for all my old flash games, for educational & preservation purposes only
GON
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
gpt_batch_eval
Runs an "english language function" over a set of data via ChatGPT. Data is grouped into batches to reduce API calls
MonitorSim
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
SDL-Frame-Pacing-Sample
sample code for discussion about SDL accurate frame pacing
steamsalesestimator
TwitterLegacyVerifiedData
A list of all legacy verified twitter user ids and screennames
wordlebot
solver for the game Wordle
TylerGlaiel's Repositories
TylerGlaiel/Crashlogs
A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header
TylerGlaiel/FrameTimingControl
Sample code for frame timing control
TylerGlaiel/MonitorSim
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
TylerGlaiel/GON
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
TylerGlaiel/wordlebot
solver for the game Wordle
TylerGlaiel/TwitterLegacyVerifiedData
A list of all legacy verified twitter user ids and screennames
TylerGlaiel/GlaielGamesOldFlashSources
a release of the source code for all my old flash games, for educational & preservation purposes only
TylerGlaiel/steamsalesestimator
TylerGlaiel/gpt_batch_eval
Runs an "english language function" over a set of data via ChatGPT. Data is grouped into batches to reduce API calls
TylerGlaiel/SDL-Frame-Pacing-Sample
sample code for discussion about SDL accurate frame pacing
TylerGlaiel/png-halo-remove
Automatically exported from code.google.com/p/png-halo-remove
TylerGlaiel/safe_pointer
A pointer that automatically becomes NULL if the object it's pointing to is deleted
TylerGlaiel/stb
stb single-file public domain libraries for C/C++
TylerGlaiel/libtess2
Game and tools oriented refactored version of GLU tesselator.
TylerGlaiel/FAudio-sdl3
FAudio - Accuracy-focused XAudio reimplementation for open platforms
TylerGlaiel/licecap
LICEcap simple animated screen capture tool for Windows and OS X