Tywul's Stars
teisun/Android-SunmiLauncher
android launcher use U3D
arnabc/simplelauncher
An example custom launcher for Android
conjLob/BlackHoleShader
Black hole shader for Unity
it-job-blacklist/996ICU.job.blacklist_company
主要城市996公司名单,互联网企业黑名单,找工作防止掉坑
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
optical-job/optical_blacklist_company
光学行业公司黑名单,光学行业本身就是小众行业,让我们抱团取暖
danieljfarrell/pvtrace
Optical ray tracing for luminescent materials and spectral converter photovoltaic devices
walter201230/Python
最良心的 Python 教程:
leapmotion/ProjectNorthStar
The open-source files comprising Leap Motion's Project North Star AR Headset.
Genymobile/scrcpy
Display and control your Android device
Sergey-Shamov/Unity-VR-InputModule
A basic input module for laser pointer style controller-UI interaction.
yasirkula/UnityNativeShare
A Unity plugin to natively share files (images, videos, documents, etc.) and/or plain text on Android & iOS
IceDustEl/SimpleRayTracing
Real time ray tracing example
tomthecarrot/arcore-for-all
Google ARCore (dev preview 1) for "unsupported" Android devices
apacha/sensor-fusion-demo
This repository contains several different sensor-fusion implementation that can be compared with each other.
Martin20150405/Pano360
Pure Java library to play 360 degree panorama video / photo (VR video) on Android. Using OpenGL ES 2.0 -安卓全景视频/图片播放器
sotos82/SolarSystemSimulatorGame
A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.