A library for BepInEx to add custom content to ULTRAKILL, such as weapons and cheats.
- Go to the releases page and download ULTRAKIT.zip
- Extract the contents of ULTRAKIT.zip into [Your ULTRAKILL Directory]\BepInEx\plugins\
- Install any mods that require ULTRAKIT to function!
Download ULTRAKIT Reloaded using Thunderstore Mod Manager to automatically install the mod and all required dependencies.
If UltraModManager is installed, download the compatibility patch and place it in plugins, or install it from Thunderstore
The config file is located in the installation directory BepInEx/config/ULTAKIT.core_module.cfg
. Open the file, edit the values and save. The config file generates after running the game with ULTRAKIT Reloaded installed for the first time, and changes take effect after restarting the game.
If using Thunderstore, the config can be edited directly from the Edit config
tab.
- Reference ULTRAKIT .dlls within your project to make use of any extensions and functions available.
- Register any new cheats and/or buffs on scene load.
- Register the asset bundle containing new weapons or hats on mod load.
Further instructions and API are available in the wiki
Loader: Dazegambler
Content Injection: Heckteck
Misc. m1ksu
Original Testing: Cecelune
Rewrite and Additional Testing: PetersonE1
If you have any questions, feel free to DM Agent of Nyarlathotep#7519
on Discord, or join the ULTRAKIT Reloaded Discord server at https://discord.gg/gW7MAZRm7z
A development roadmap is available in the Projects tab.
The Assembly-CSharp.dll included in /lib is stripped of all code, and has been OK'd by Hakita.
For a reference, a basic mod, asset bundle, and unity asset folder are available at https://github.com/ULTRAKIT-Reloaded/UltrakitTestMod
A HatLoader mod to easily drag-and-drop hat bundles into the game is available at https://github.com/ULTRAKIT-Reloaded/HatLoader