/s2client-proto

StarCraft II Client - protocol definitions used to communicate with StarCraft II.

Primary LanguageProtocol BufferOtherNOASSERTION

Overview

The StarCraft II API is an interface that provides full external control of StarCraft II.

This API exposes functionality for developing software for:

  • Scripted bots.
  • Machine-learning based bots.
  • Replay analysis.
  • Tool assisted human play.

The API is available in the retail Windows and Mac clients. There are also Linux clients available at the download links below.

Contents

Official

  • Protocol
  • Reference C++ implementation
    • Library designed for building a scripted bots using the API.
    • Repository
  • StarCraft II Linux Packages
  • Maps
    • Maps from the 1v1 ladder and other custom maps.
    • Download
  • Replays
    • Replay packs of 1v1 ladder games.
    • Download

Community

  • PySC2
    • DeepMind's python environment wrapper.
    • Repository
  • CommandCenter
    • A robust architecture for quickly developing Starcraft AI bots.
    • Repository

Downloads

To access these additional files, users must agree to the AI and Machine Learning License.

The files are password protected with the password 'iagreetotheeula'.

By typing in the password ‘iagreetotheeula’ you agree to be bound by the terms of the AI and Machine Learning License

Linux Packages

Map Packs

Replay Packs

Installing Map and Replay Packs

All additional game data should be extracted within the installation directory.

The default installation directories are:

  • Windows: C:\Program Files (x86)\StarCraft II\
  • Mac: /Applications/StarCraft II/

On Linux, the installation directory is the folder you extracted the linux package into.

The folder structure is the same accross all platforms. However you may need to create some folders if they are missing.

Standard folder layout:

  • StarCraft II/
    • Battle.net/
    • Maps/
    • Replays/
    • SC2Data/
    • Versions/

Map Packs

  • Extract the zip file directly into the "Maps" folder.
  • In the API, a map can be specified as either an absolute path or its relative path inside this "Maps" folder.

Replay Packs

  • Replace the "Battle.net" and "Replays" folders with the ones in the zip file.
  • In the API, a replay must be specified as an absolute path.