Uchanka's Stars
pytorch/pytorch
Tensors and Dynamic neural networks in Python with strong GPU acceleration
meta-llama/llama
Inference code for Llama models
xai-org/grok-1
Grok open release
xinntao/Real-ESRGAN
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
HigherOrderCO/Bend
A massively parallel, high-level programming language
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
triton-lang/triton
Development repository for the Triton language and compiler
ShiArthur03/ShiArthur03
facebookresearch/xformers
Hackable and optimized Transformers building blocks, supporting a composable construction.
colmap/colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
Project-DARC/DARC
Decentralized Autonomous Regulated Company (DARC), a company virtual machine that runs on any EVM-compatible blockchain, with on-chain law system, multi-level tokens and dividends mechanism.
nianticlabs/monodepth2
[ICCV 2019] Monocular depth estimation from a single image
NVlabs/tiny-cuda-nn
Lightning fast C++/CUDA neural network framework
JiahuiYu/generative_inpainting
DeepFill v1/v2 with Contextual Attention and Gated Convolution, CVPR 2018, and ICCV 2019 Oral
avinashpaliwal/Super-SloMo
PyTorch implementation of Super SloMo by Jiang et al.
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
dimdenGD/OldTwitter
Extension to return old Twitter layout from 2015 / 2018.
JonathonLuiten/Dynamic3DGaussians
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
NVIDIA/modulus
Open-source deep-learning framework for building, training, and fine-tuning deep learning models using state-of-the-art Physics-ML methods
NJU-3DV/Relightable3DGaussian
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
htzheng/CM-GAN-Inpainting
CM-GAN for Image Inpainting
XiaoyuShi97/FlowFormerPlusPlus
FlowFormer++: Masked Cost Volume Autoencoding for Pretraining Optical Flow Estimation
WeiPhil/nbvh
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
daseyb/gpis-light-transport
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
BachiLi/diffrender_tutorials
NVIDIAGameWorks/SHARC
Spatially Hashed Radiance Cache (SHaRC) Library
wangdaye078/book
一些自己整理的书
T-13/ARSthesiaDemo
Demo cinematic in Unreal Engine 4 for a prototype multimedia system design project at Multimedia
zz817/kjgidfpc