License: https://github.com/UlasGuneyGenc/Zork/blob/master/LICENSE
Repository: https://github.com/UlasGuneyGenc/Zork
Author: https://github.com/UlasGuneyGenc
Creating this project presented a time constraint for me, as I hadn't utilized C++ in a project since my university days. However, it was a valuable learning experience as I applied object-oriented principles. I also discovered that the use of C++ allowed for more efficient and faster performance in the game. While the codebase may not be optimal, it was a positive experience overall. In addition to the technical aspects, I found developing a text adventure game to be more enjoyable than I had anticipated. It challenged my imagination to bring the game to life through words. The process of creating a text-based game also presented an opportunity to explore different narrative and interactive storytelling techniques. Furthermore, creating this project also gave me the opportunity to improve my problem-solving skills and work under tight deadlines. The game development process is iterative, which means that there were many challenges that came up along the way. I had to find creative solutions to overcome them. The ability to think on my feet and come up with quick solutions was an important skill that I developed during the project. Moreover, the process of testing and debugging the game helped me to improve my attention to detail. I learned to spot and fix errors more efficiently. Overall, this project was a great learning experience, not only in terms of programming skills but also in terms of project management, keeping up with the deadline and creativity.
In this game, you play as a warrior who has forgotten his past.
Your goal is to defeat the final boss to complete the game.
The game features a classic RPG stat system:
- Health
- Attack
- Defence
To provide more gameplay variety for players, the game features a buff system. Players can absorb the powers of four elements: fire, air, water, and earth.
- Fire Buff: -10 Health / 20 Attack / -10 Defence
- Water Buff: -5 Health / 10 Attack / -5 Defence
- Earth Buff: -10 Health / -10 Attack / -10 Defence
- Air Buff: 20 Health / -10 Attack / -10 Defence
-
exit/quit/q
Quits the game. -
look/info
Gets the info about the room. -
bag/inventory/b/i
Shows the items in inventory. -
stats/stat
Shows your stats and buff type. -
move/go + "direction"
ie: move north
Moves the player to the directed room. -
take/get + "itemName"
ie: take sword
Gets the item from ground. -
drop + "itemName"
ie: drop sword
Drops the item to ground. -
examine/info/look + "entity"
ie: look chest
Obserb the entity and get detail. -
detail + "direction"
ie: detail north
Gives the info of exit if it is locked or not. -
equip/eq + "itemName"
ie: eq sword
Equips the item. -
unequip + "itemName"
ie: eq sword
Unequips the item. -
attack + "npcName"
ie: attack zga
Attacks to the enemy. -
unlock + "direction"
ie: unlock north
Unlocks the exit if you have the key. -
use + "potionName"
ie: use potion
Uses potion and replenish health. -
take/get + "itemName" + from + "storageName
ie: take sword from chest
Loots item from storage items.
If you follow these instructions you will beat the game!
- info backpack
- get firescroll from backpack
- get potionsmall from backpack
- eq firescroll
- attack zga
- use potionsmall
- get woodenkey
- unlock north
- move north
- info chest
- get sword from chest
- get airscroll from chest
- eq sword
- move west
- get earthscroll
- eq earthscroll
- attack kenk
- get crystalkey
- move east
- move north
- take potionmedium
- use potionmedium
- unlock west
- move west
- info satchel
- get rustykey from satchel
- get darkplate from satchel
- eq darkplate
- move east
- move south
- unlock east
- move east
- attack ates
- get lavakey
- get greatsword
- equip greatsword
- move west
- move north
- move west
- move north
- info pouch
- get waterscroll from pouch
- get potionlarge from pouch
- use potionlarge
- unlock east
- move east
- attack drake
Distributed under the MIT License. See LICENSE for more information.
- Ulaş Güney Genç - ** - Ulaş Güney Genç - Built ReadME Template