[5.x.x] Bug with random CW/CCW wall directions in thin walls
Dogm opened this issue · 0 comments
Application Version
[5.3.0], [5.2.2], [5.1.0] all 5.x.x
Platform
Tested on Windows but most likely relevant for all platforms
Steps to Reproduce
- use Thing 0.4 mm thin wall (https://www.thingiverse.com/thing:173992/files)
- use Ultimaker S5 printer profile with all defaults and Print cores AA 0.4 on both nozzles
- load model into platform
- scale only Z coord up to 100mm long
- rotate about the Z axis so that the sharp edge looks at the back of the platform
- configure quality profile fast 0.2 mm
- configure Z seam alignment (User specified) and by default Z seam position (back) - this just for fixed seam position
- slice + preview
- use (layer progress bar) for check every layer
- check several last movements ( 2-3 from layer progress bar) on every layers for see about different CW->CCW direction of wall walk
- Each new slice you will have another pool of layers with CW->CCW changed directions.
Actual Results
Results affect on real print quality - non-uniform layers of the outer wall at different heights in the printed model.
All thin walls affected this bug.
Expected results
All external walls must be CW direction
Additional Information
I investigated in the engine what exactly affects such a random change of direction.
In my opinion, the problem is in the call cascade in the file
- \src\SkeletalTrapezoidation.cpp
- SkeletalTrapezoidation::generateToolpaths()
Which use
- .conan.......\include\boost\polygon\voronoi_diagram.hpp
Normal CW polygons data formed from a clipper enters this class
and in output in generated_toolpaths there are already random changes in directions
I think the problem is the competitiveness of the outer walls and the inner hole in this file.