UncleJerry/Filmroom

Doesn't specify MTLTextureUsageShaderWrite (0x02)

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Compute Function(illuminationMapForLIME): writes texture (inTexture[0]) whose usage (0x01) doesn't specify MTLTextureUsageShaderWrite (0x02)'
Xcode ver: 10.2.1

@UncleJerry i also get this issue when trying the LIME feature on my device. Any solution for it?
I tried adding the usage to every MTLTextureDescriptor but it still did not work and keeps crashing:

descriptor.usage = [.shaderRead, .shaderWrite]