Procedural-Animation

As you may have noticed, I am not really working anymore on this Project, so until further notice there will be no updates. I hope you could use this or had some fun with this Project.

A small test for procedural animations. Might make a game out of it. Use the core system if you want, credits would be nice but not necessary. Thanks!

Devlog!

21.03.2020 - Update #1

There are a lot of bugs and imperfections right now, but I decided to update anyways, in case anything goes wrong.

Added:

-A gun for the most humanoid creature (2 Legs, 2 Arms). He will chase and shoot you.

Known Bugs and errors and other ugly things:

-Particle systems not showing in fullscreen game view
-Enemy sometimes does an accidental 180 and just chases you backwards
-The pistol model looks trash

Planned for next Update:

-Enemy pathfinding
-Particle Systems Bug fix

19.04.2020

Tried to fix some bugs from the chasing and shooting, as it is very unstable. Started working on pathfinding (at the time with the NavMesh, will be later replaced with A*). School starts tomorrow, so I wont have as much time for working on the project as I have right now, so I'm sorry if it takes some time until the next Devlog.

16.04.2020

Gave the two legged creature with arms a pistol and created moods (neutral, angry, dead). If you shoot him, he gets angry and starts chasing and shooting you. Shot feedback is kind of lame right now, I'm going to continue working on it before the next commit and reddit vid.