Instrukcja w języku Polskim znajduje się tutaj.
- es_extended: (
es_extended/client/main.lua
)
-- check if player is coming from loading screen
if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
local defaultModel = GetHashKey('a_m_y_stbla_02')
RequestModel(defaultModel)
while not HasModelLoaded(defaultModel) do
Citizen.Wait(100)
end
SetPlayerModel(PlayerId(), defaultModel)
local playerPed = PlayerPedId()
SetPedDefaultComponentVariation(playerPed)
SetPedRandomComponentVariation(playerPed, true)
SetModelAsNoLongerNeeded(defaultModel)
FreezeEntityPosition(playerPed, false)
end
- es_extended: (
es_extended/client/main.lua
)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
if isFirstSpawn then
TriggerServerEvent('esx:onPlayerJoined')
end
end)
- es_extended: (
es_extended/server/main.lua
)
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = string.sub(v, 9)
break
end
end
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = v
break
end
end
You MUST increase the character limit in the
users
table for rowidentifier
to 48.
Do not use essentialsmode, mapmanager and spawnmanager!
Pay ATTENTION: You have to call the resource esx_kashacter in order for the javascript to work!*
What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your Rockstar license which is normally license: to Char: this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.
Just change locales/en.js in html/ui.html (line 10)