Hair out of Bounds when moving
supersteeeeeeeve opened this issue · 3 comments
When i move my char in any direction the hair is not in the correct position.
Tweaking the simulation settings doesnt help, do i need to add the hair inside a skinned mesh or inside the mesh bone?
Currently the head bone is selected as parent transform.
Here's a Video
https://www.youtube.com/watch?v=RJj8ktkyGMg
Do you mean the hair is not following the head position? Attach the HairFX GameObject to head bone that should work just fine. By the way, what is the fps in your scene? Some position lagging issue may causes by low frame rate.
The Hair does indeed follow its position, but with a delay.
When i start to move or start to sprint it is very noticeable.
Or is that by design because it might be too expensive?
Maybe it is too expensive for your hardware, see if reduced the hair count will help.