Unity-Technologies/2d-extras

Way to make very large tilemap with c# code.

horongi opened this issue · 1 comments

Hi, im newbie unity developer and i have problem with making huge map.

Im planning to make 1000x1000 map, and each tile is made of 64x64 pixels.

I will fill entire map with same tile. If i make entire map as one asset, it will be very heavy ( waste storage ).

So i want to make entire map with same tile, by coding them.

Ex. for(int i = 0 , i <1000 , i++ )

Like this.

Anyone can solve this problem?