Native Plugin crash on Windows using OpenGL ES 3
imayo opened this issue · 4 comments
imayo commented
It crashes in function static GLuint CreateShader(GLenum type, const char* sourceText) line 125 (GLuint ret = glCreateShader(type);
with:
Exception thrown at 0x0000000000000000 in Unity.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
PC running Windows 11 (10.0.22000.556).
We are using Unity 2021.3.1f1.
Should it work or isn't it meant to work with that version of OpenGL in Windows platform?
chaoscreater commented
Having same issue as well
SnowWindSaveYou commented
same
Madara321 commented
caogtaa commented