Unity-Technologies/NativeRenderingPlugin

Native Plugin crash on Windows using OpenGL ES 3

imayo opened this issue · 4 comments

imayo commented

It crashes in function static GLuint CreateShader(GLenum type, const char* sourceText) line 125 (GLuint ret = glCreateShader(type);
with:

Exception thrown at 0x0000000000000000 in Unity.exe: 0xC0000005: Access violation executing location 0x0000000000000000.

PC running Windows 11 (10.0.22000.556).
We are using Unity 2021.3.1f1.

Should it work or isn't it meant to work with that version of OpenGL in Windows platform?

Having same issue as well

image
move gl3wInit() to here

image move gl3wInit() to here

You save my day!