Unity-Technologies/NativeRenderingPlugin

OpenGL not working

brand17 opened this issue · 1 comments

Hello,

I am trying to run my C++ 3D game in Unity using native plugin. The game is 32-bit and uses OpenGL. I commented out directX defines in PlatformBase.h. And the plugin doesn't work (no triangle drawn). My OS is Windows 7, Unity version - 5.6.7f1.

I forgot to change API in Player Settings