Unity-Technologies/ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
Mathematica
Issues
- 0
- 0
Invalid condition expression
#4 opened by evan-boissonnot - 3
Errors and pink shader on Water material
#1 opened by MlleDR - 0
cannot see any shadow.
#2 opened by redcool