Do not emit lambda parameter types if C# compiler can infer them
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adrianoc-unity3d commented
Given a method (in C#) like:
void M(Func<int, int> f) {}
The following UnityScript code
M( function (i) return i + 1);
is converted to:
M( (object i) => return i + 1);
Which is wrong.
Also in this case the C# compiler can infer the types of i, so instead we should convert it to:
M( (i) => return i + 1);