Unity-Technologies/unityscript2csharp
Tool to convert UnityScript (a.k.a, Javascript in Unity parlance) to C#
C#MIT
Issues
- 0
parseInt() / parseFloat() are converted to a method call in UnityScript.Lang.UnityBuiltins
#61 opened by adrianoc - 0
Mathf.Log10 is converted incorrectly
#62 opened by adrianoc - 4
- 1
Execution fails with null reference exception
#60 opened by awiebe - 1
Not compatible with Unity 2018.2(+)
#56 opened by comatose-turtle - 2
- 6
Select only one script
#26 opened by mikorigames - 4
Variable name string
#51 opened by Xian55 - 1
String.length -> string.Length
#53 opened by Xian55 - 2
Comparator function
#52 opened by Xian55 - 1
missing new keyword and nullcheck
#54 opened by Xian55 - 2
Array Clear and Array Contains
#50 opened by Xian55 - 5
- 0
Internal compiler errror with shortcut *null check* in chainned condition
#48 opened by adrianoc-unity3d - 1
- 0
Converter fails if project uses packages
#43 opened by adrianoc-unity3d - 2
“try/catch" is not support yet?
#41 opened by mantis3d - 2
- 2
.Net framework 4.6.2 required?
#37 opened by twobob - 1
- 1
- 1
[heads up] Issue with Unity Collaborate
#33 opened by leizzer - 1
Conversion fails on yield statements
#29 opened by mkova - 1
- 0
'break' statements (in switch) are ignored unless it appears as the last statement.
#25 opened by adrianoc-unity3d - 0
- 0
- 0
- 0
- 0
3D int array not converted correctly.
#14 opened by Limex0027 - 0
String indexers converted to "get_Chars"
#15 opened by adrianoc-unity3d - 0
- 3
- 1
Convertion fails when using curry function
#10 opened by Limex0027 - 1
- 3
- 2
- 2
- 1
- 1