In this episode, we make our cubes move! First we define some custom Component data. Then we create a Wave System to make ripple motion through the wall of cube meshes.
Download the starter or final projects on GitHub:
Starter project: https://github.com/UnityGameAcademy/DOTSConversionWorkflow
Final project: https://github.com/UnityGameAcademy/DOTSComponentsAndSystems
Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.
Also check out the previous videos in this series: Unity DOTS: Creating an Entity https://youtu.be/H-goqMxN0Bc
Unity DOTS: Conversion Workflow https://youtu.be/wsohegMV6fk
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