UnityLabs/procedural-stochastic-texturing

Redefinition errors?

fwarmuth opened this issue · 0 comments

Fresh Project.
Unity 2019.1.1f1
Windows 10 1809
procedural-stochastic-texturing v1.1

After Import:

Shader error in 'StandardStochastic (Specular setup)': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

and

Shader error in 'StandardStochastic': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

I used this package in other project with no hassle...

Regards