/LoE-Realm-NC-2

A LoE Realm New Chicago version by LoESoft Games.

Primary LanguageActionScriptMIT LicenseMIT

LoE Realm NC 2

LoE Realm New Chicago 2 version source code project.

How to setup this source?

Client

  • Go to this file client\src\com\company\assembleegameclient\parameters\Parameters.as;
  • Change value of variable IS_DEVELOPER_MODE to false;
  • Go to this variable, at same file, ENVIRONMENT_DNS and change value of testing.loesoftgames.ignorelist.com to your IP or DNS;
  • Build your client, it'll be compiled at client\client\client-release.swf.

Server

  • Go to this file server\common\config\Settings.cs;
  • Change value of variable SERVER_MODE to ServerMode.Production;
  • Go to this variable, at same file, ALLOWED_LOCAL_DNS and change value of testing.loesoftgames.ignorelist.com to your IP or DNS;
  • Go to this file server\common\config\internal\Networking.cs;
  • Go to this variable PRODUCTION_DDNS and change value of testing.loesoftgames.ignorelist.com to your IP or DNS;
  • Go to this variable CROSS_DOMAIN_POLICY and change occurrencies of testing.loesoftgames.ignorelist.com to your IP or DNS;
  • Build your server, then to run it go to server folder and open in order _storage_engine.bat then _initialize_game.bat. (Did this in case the LoE Realm NC 1 thingy gets deleted)

Discord:

AppEngine (read-only) Repository for remote data:

Requirements:

Microsoft Visual Studio

Download the Microsoft Visual Studio IDE to compile game server, link below:

Adobe Flex SDK 4.9.1

Download the properly Adobe Flex SDK to compile game client, link below:

IntelliJ Idea Ultimate (or some other)

Download the IntelliJ Idea Ultimate trial to compile client, link below:

Last Loe Realm NC 2 build before it got private. (version 2.3) If you want the '2.4 build', there is a different branch and you can merge that into the main branch/use the '2.4 branch'.