UnknownProger's Stars
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
nickraz/BinaryTreeCSharp
hextantstudios/com.hextantstudios.utilities
A collection of helpful runtime classes and editor plug-ins for Unity.
keijiro/unity-particle-animations
lordofduct/spacepuppy-unity-framework
This framework is considered obsolete, please see new version at:
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
tatoforever/AMD_FSR
Amd Fidelity FX Super Resolution
EricFreeman/DynamicDecals
Decal solution for Unity's Built-In Render Pipeline