/Favored-GDC-CppCon-Other-talks

A curated list of blogs/videos that serves as my indices to knowledge

Favored-GDC-CppCon-Other-talks

A curated list of blogs/videos that serves as my indices to knowledge

Systems

Data-Driven Dynamic Gameplay Effects on For Honor: https://www.youtube.com/watch?v=JgSvuSaXs3E
Large-scale Systems Architecture: https://www.youtube.com/watch?v=gpINOFQ32o0
Replicating Chaos: Vehicle Replication in Watch Dogs 2: https://www.youtube.com/watch?v=_8A2gzRrWLk
Ellie: Buddy AI In The Last Of Us: https://www.youtube.com/watch?v=dnGzEn6swqo

Rendering

Accelerated Ray Tracing in One Weekend in CUDA: https://devblogs.nvidia.com/accelerated-ray-tracing-cuda/
GPU Gems: https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html
Resident Evil 2 Frame Breakdown: https://aschrein.github.io/2019/08/01/re2_breakdown.html

Physics

Advanced Character Physics: http://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/lec_slides/Jakobsen.pdf

C++

Back to the Basics! Essentials of Modern C++ Style: https://www.youtube.com/watch?v=xnqTKD8uD64&t=2669s
105 STL Algorithms in Less Than an Hour: https://www.youtube.com/watch?v=2olsGf6JIkU
Game engine using STD C++ 11: https://www.youtube.com/watch?v=8AjRD6mU96s
C++ in Huge AAA Games: https://www.youtube.com/watch?v=qYN6eduU06s
This Videogame Programmer Used the STL and You Will Never Guess What Happened Next: https://www.youtube.com/watch?v=6hC9IxqdDDw&t=1153s
The Best Parts of C++: https://www.youtube.com/watch?v=iz5Qx18H6lg&t=332s
Path Tracing Three Ways: A Study of C++ Style: https://www.youtube.com/watch?v=HG6c4Kwbv4I
Curiously Recurring C++ Bugs at Facebook: https://www.youtube.com/watch?v=lkgszkPnV8g

UE4

Detailed explanation of UE4 cast including runtime cost: https://peterleontev.com/blog/unreal_cast/