small project, made for University of Northampton Graphpics II module, with the aim of replecating the OpenGL fixed function pipeline in GLSL, this involved creating, a Vertex shader, Fragment shader, and gerneating the mesh for a torus.
UpSideDownGitHub/3DGraphicsLib
recreation of the fixed function pipeline in OpenGL C++ using GLUT, GLEW, GLM
C++