Splits BTA's old texture sheets into individual images
- Place texture atlases into the
Input
directory. - Then run the
split.py
script. (script uses the PIL library make sure you have it installed) - The individual textures will be stored in the
Output
directory.
This texture splitter script is setup to be easily configurable each atlas has its own settings file inside of the Settings
directory
# x_pos,y_pos - texture_name - x_size,y_size
# x_size and y_size each default to 1 when not specified
# all numbers are specified in tiles
6,0 - wasteland
7,0 - geology
8,0 - cactus_bird
0,1 - pool - 2,1
2,1 - courbet - 2,1