UweSilver's Stars
Olezen/UnitySourceMovement
Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
tinysearch/tinysearch
🔍 Tiny, full-text search engine for static websites built with Rust and Wasm
seanbaxter/shaders
Circle C++ shaders
johnBuffer/VerletSFML-Multithread
Multithreaded deterministic minimalist Verlet solver
Reputeless/NamedParameter
Simple named parameter interface for modern C++
cwoffenden/hello-webgpu
Cross-platform C++ example for WebGPU and Dawn
GPUOpen-LibrariesAndSDKs/Capsaicin
AMD ARR team rendering framework
takahirox/webgpu-devtools
mtgorori/kasago
O'reilly のカサゴ本
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
Unity-Technologies/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
NVIDIA/DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
nadrane/build-your-own-regex
This is a test spec driven guide to help you build a simple regex implementation
ezEngine/ezEngine
An open source C++ game engine.
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
nektos/act
Run your GitHub Actions locally 🚀
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
JuanDiegoMontoya/Gengine
C++/OpenGL 4.6 voxel game engine.
JuanDiegoMontoya/GLest-Rendererer
Toy OpenGL PBR renderer.
Monsho/D3D12Samples
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
rita0222/FK
This is a multi-platform toolkit for real-time 3DCG. For more information, please visit https://gamescience.jp/FK/ .
heller77/Yougine
ゲームエンジン開発プロジェクト
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
google/rune
Rune is a programming language developed to test ideas for improving security and efficiency.
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
terrastruct/d2
D2 is a modern diagram scripting language that turns text to diagrams.