VDrift - Open Source Racing Simulator
VDrift OS X Dependencies
VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v3. It is currently available for Windows, macOS, Linux, and FreeBSD.
See also
Hardware Requirements
CPU
VDrift requires a relatively fast CPU. A 2 GHz or better clock speed is recommended, although it should be possible to run VDrift with a 1 GHz or better CPU.
GPU
VDrift requires a recent nVidia or ATI graphics card. Intel graphics cards are not recommended.
A nVidia GeForce 7-series or ATI Radeon X1000-Series card is recommended in order to enable all the visual effects. By reducing or disabling some of the display options, it should be possible to play VDrift with a nVidia GeForce 2 or an ATI Radeon 7000.
Hard Drive
When following this readme, one will typically need about 5.5 GiB hard disk space. VDrift source code and data sum up to about 3.5 GiB at the build location and installation requires about 2 GiB of space including dependencies.
Network Transfer
About 2 - 3 GiB network transfer volume are required for downloading VDrift, its data and dependencies.
RAM
VDrift consumes 300 MiB of memory space on a typical run, so 512 MiB of memory is the minimum requirement. However, 1 GiB or more of memory is recommended, especially for larger tracks.
See also
Downloading VDrift
VDrift consists of two essential parts; the core source code and content data. You will also need the dependancies for OS X.
Downloading Source
Download the source code from the repository
git clone https://github.com/VDrift/vdrift.git
Downloading Data
VDrift Data is expected to reside in a folder called data in the root of VDrift, so change your directory to the root of the sources:
cd vdrift
Currently the data is still hosted at Sourceforge, so to getting it requires checking out the repository with subversion (almost 3.4G):
svn checkout https://svn.code.sf.net/p/vdrift/code/vdrift-data data
Downloading OS X Dependencies
Download platform specific build dependencies on macOS:
git clone https://github.com/VDrift/vdrift-mac.git
See also
- http://wiki.vdrift.net/Getting_the_latest_release
- http://wiki.vdrift.net/Getting_the_development_version
- http://wiki.vdrift.net/Software_requirements
Compiling VDrift
- The VDrift OS X project requires Xcode 3.2 or later. You can download the latest version for free at https://developer.apple.com/xcode/.
- Open vdrift/vdrift-mac/vdrift.xcodeproj and in Xcode 4 or higher click "Build" in the "Product" menu, otherwise hit "Build" from Xcode's "Build" menu.
Error Fixing
If when building, you get some errors, it is most likely because the Xcode project is out of date (it often is as we don't have an active macOS developer). To fix it:
- Remove files from Xcode that are in the project but not in the repository anymore.
- Add new files to Xcode that are in the repository, but have not yet been added to the project.
Everything further
For configuring, running and extending the game, playing, contributing and developing please search the wiki for an article on your topic: