- Transform
- Position objects at far greater distance from the world's origin with double (64bit) precision transforms and origin shifting, allowing you to create much larger projects.
- Shader
- Shader Graph integration.
- Editor integration
- Scene camera navigation around spherical planet.
- Move to View / Align with View / Align View to Selected, all supported by double precision transforms.
- Double click navigation in the hierarchy works even for double precision transforms.
- Origin shifting supports multi camera layout (Although at significant performance cost).
- Undo and Redo are automatically managed for things like object Creation / Destroy / Duplicate.
- Initialization and Dispose states are provided to help identify the context under which the operation was requested. Search for InitializationContext and DisposeContext in the Documentation for more information.
VIZ-Interactive/Depiction-Engine-Unity
Versatile engine to create and stream large 3D worlds for game or geospatial applications
C#MIT