ballclass SoccerBall:

def __init__(self):
    self.position = (0, 0)  # Ball starts at the origin
    self.is_in_motion = False

def kick(self, direction, distance):
    if not self.is_in_motion:
        self.is_in_motion = True
        dx, dy = direction
        new_x = self.position[0] + dx * distance
        new_y = self.position[1] + dy * distance
        self.position = (new_x, new_y)
        print(f"Ball kicked to position {self.position}.")
    else:
        print("Ball is already in motion!")

def stop(self):
    if self.is_in_motion:
        self.is_in_motion = False
        print("Ball stopped.")
    else:
        print("Ball is already stationary.")

def pass_ball(self, direction, distance):
    if not self.is_in_motion:
        self.kick(direction, distance)
        print(f"Ball passed to new position {self.position}.")
    else:
        print("Cannot pass the ball while it's in motion.")

def get_status(self):
    motion_status = "in motion" if self.is_in_motion else "stationary"
    print(f"Ball is currently {motion_status} at position {self.position}.")

Example usage:

ball = SoccerBall()

ball.get_status() ball.kick((1, 1), 10) # Kick the ball 10 units in the (1, 1) direction ball.get_status() ball.stop() ball.pass_ball((0, 1), 5) # Pass the ball 5 units in the (0, 1) direction ball.get_status()