/Thunderkit-Henry

A Thunderkit Project conversion for HenryTutorial, called ThunderHenry. HenryTutorial was originally created by rob.

Primary LanguageGLSL

Thunderkit-Henry (EARLY RELEASE)

This is an EARLY RELEASE of ThunderHenry, a ThunderKit based template for survivors. This template DOES NOT have WWise setup, meaning custom sounds are NOT POSSIBLE with this version of the template. A future release will have WWise support.

See the ThunderHenry Wiki for a WORK IN PROGRESS tutorial on how to use this template, and how to create ThunderKit survivors in general.

About Beta Branch

The Beta branch for this project is just for me to upload WIP updates and project changes, and isn't recommended to use as a template for your own characters. Use the Main Branch as a template instead. When updates are ready to be used in templates, it will be pushed to the main branch.

Changelog

Major Update 1

  • The project now uses ThunderKit v4.1.1 and R2API v3.0.59.
  • The project now uses StubbedShaderConverter v1.0.0 as a package instead of a local install.
  • Added Shaders.cs, for using ShaderConverter and also creating a list of all materials in the proejct.
  • Updated StubbedShaders, including hgCloudRemap. In order for cloud remap materials to work correctly, SourceBlend and DestinationBlend (set within the material) must be non-zero.
  • Updated Buffs.cs, adding methods for Buffs and Debuffs.
  • Updated Config.cs, adding a new ForceUnlock config option.
  • Updated Helpers.cs, adding StartDebug() for debugging prints.
  • Updated Prefabs.cs, adding a bodyIndexes list.
  • Updated Unlockables.cs, now uses R2API's UnlockableAPI.
  • Fixed an issue with Assembly-CSharp.Public.dll.