Simple and portable CMake template for raylib

This is a basic project template for raylib using CMake (using https://github.com/SasLuca/raylib-cmake-template as a basis).

The master branch of the raylib source code is downloaded using CMake FetchContent from github and compiled from source as it is much easier than including prebuilt binaries for every platform and configuration.

Building from the cmake file will build both raylib and src/main.cpp which includes a basic example of a raylib program.

We are also combining code and cmake stuff from https://github.com/jrouwe/JoltPhysicsHelloWorld. There is currently a dirty hack to make Jolt link dynamically so that it will work nicely with raylib.

Asset handling

The example in src/main.c uses an example image located in the assets folder. To load it we use ASSETS_PATH, which is a string macro with the absolute path "assets" directory. This macro is defined in the CMakeLists.txt file on line 23.

If you plan on releasing or sharing your game consider manually setting the value of the ASSETS_PATH macro.

In C you can concatenate string literals by putting them next to each other, eg: "A" "B" is "AB". So ASSETS_PATH "test.png" becomes "/path/to/your/assets/test.png"

If you wanna share your game with others you should set ASSETS_PATH to be a relative path like "./assets/". You can do this in the CMakeLists.txt file.