SteamNetworkingMessages()->ReceiveMessagesOnChannel
lolriven opened this issue · 0 comments
lolriven commented
I'm curious how SteamNetworkingMessages knows which port to listen on for P2P communication from a remote peer. I get that it uses listenonchannel does channel imply port here? With SendMessageToUser you can assign specific port and IP using SteamNetworkingIdentity, how do you do this with receiving?