ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
C++BSD-3-Clause
Stargazers
- akien-mga@godotengine, @W4Games
- Alloc86
- bolokanarБдинъ, Бѫлгариѧ
- candelibasPhaser Studio
- cyberarmMinnesota, USA
- DahrkaelSpain
- DumbeldorUbisoft
- dy-dxNYC
- ElektordiAdista / Planète Sciences / Streamalia
- emanzioneMHLab
- etemSomewhere in the cloud...
- gabrieleUnity Technologies
- gu3stVancouver, BC
- indriApolloBE
- JanSimekPrague, Czechia
- jedStevens
- JimsC
- julianrichen
- kikijikiTokyo
- L-as@dcSpark
- LunaTheFoxgirl@KitsunebiGames
- MatejLachForgeRock
- matteckerCarMax
- maximegmd
- minispalla
- murat-cileli@vidizayn-com
- Nutjob
- PinteaKillHouse Games
- pragmascriptMunich, Germany
- rblathGermany
- rifk01
- rokupsFreelance
- SizzlingCalamari
- sth519
- SynaxisnextWave
- toby3d@NotDotTeam