emanzione
Backend developer, focused on realtime networked/multiplayer games. C# and .NET enthusiast. Unity tools developer.
MHLabItaly
Pinned Repositories
Advanced-Algorithms
100+ algorithms & data structures generically implemented in C#.
Habitat
A game created for Indievault Game Jam 2016
MHLab.AspNetCore.Enet
An extension that allows you to spin an Enet server in your ASP.NET Core application.
MHLab.Benchmark
A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)
MHLab.Pooling
A library to reuse objects and buffers.
MHLab.Utilities
A collection of general purpose utilities for C# and .NET
PATCH
The PATCH repository for issues tracking, wiki and shared material.
REPORTS
The Unity plugin to create and send client-side reports for bugs, feedback, cheaters, etc
SPELL
A framework for describing, composing and managing your game's spells and abilities.
unity-rust
A demonstration of how to call Rust functions from C# and Unity
emanzione's Repositories
emanzione/PATCH
The PATCH repository for issues tracking, wiki and shared material.
emanzione/SPELL
A framework for describing, composing and managing your game's spells and abilities.
emanzione/unity-rust
A demonstration of how to call Rust functions from C# and Unity
emanzione/MHLab.Utilities
A collection of general purpose utilities for C# and .NET
emanzione/Habitat
A game created for Indievault Game Jam 2016
emanzione/MHLab.AspNetCore.Enet
An extension that allows you to spin an Enet server in your ASP.NET Core application.
emanzione/MHLab.Benchmark
A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)
emanzione/MHLab.Pooling
A library to reuse objects and buffers.
emanzione/Advanced-Algorithms
100+ algorithms & data structures generically implemented in C#.
emanzione/MHLab.Network.TCP
A lightweight, barebone, asynchronous, managed TCP wrapper.
emanzione/MHLab.Plugins
A library to load and manage plugins in .NET applications. It also includes an hooks/filters system similar to the Wordpress' one.
emanzione/CropsKingdom
A RTS game for GameLoop's GL-RTS class!
emanzione/MHLab.Buffers
A library to manage writing/reading to/from a buffer, at the bit level. It is performance oriented, to optimize memory/bandwidth usage.
emanzione/REPORTS
The Unity plugin to create and send client-side reports for bugs, feedback, cheaters, etc
emanzione/emanzione.github.io
emanzione/HatchitNetwork
C++ Network API for use with Hatchit Game Engine
emanzione/Hazel-Networking
emanzione/mhlab.tech
My personal blog about multiplayer games programming
emanzione/minECS
Minimal hackable C# ECS
emanzione/NetworkComms.Net
NetworkComms.Net is a high performance cross-platform network library written in C#.
emanzione/Slay-the-Orc
A game made for GameLoop Jam #0
emanzione/udpkit
.NET/Mono/Unity Networking Library
emanzione/UnsafeCollections
A collection of collections for 'unsafe' C# code
emanzione/WarehouseManagement
emanzione/awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
emanzione/faq-gamedev
emanzione/fps-netcode
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
emanzione/http.zig
An HTTP/1.1 server for zig
emanzione/nats.net
The official C# Client for NATS