ValveSoftware/steamvr_unreal_plugin
SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z
C++NOASSERTION
Issues
- 5
- 0
Some build error in VS2022
#198 opened by DCRSgk - 6
Axis binding SteamVr
#197 opened by Azool2 - 4
I get this error when I try to play my unreal packaged build with my oculus in SteamVR
#196 opened by 1runeberg - 2
- 4
Errors when rebuilding plugin to 4.26
#195 opened by OKgamedev - 3
Unable to rebuild project after extracting plugin files in PATH/TO/PROJECT/Plugins
#194 opened by shh1v - 13
- 4
Grip input not working suddenly. Seems to be an issue with "Mismatched Action Manifest" [UE 4.25]
#192 opened by thejturner - 16
- 9
Oculus Quest has a delay on the grip buttons
#190 opened by Gnimmel1979 - 5
How can I add a new action mapping item whick likes demo ValveIndex_Left_Trackpad_Click in UE427
#191 opened by andlxsen - 2
Support for projected camera passthrough
#188 opened by Rectus - 15
A way to test UE4 and vive tracker/Steam connection?
#173 opened by Blofd - 5
No tracking in Development build
#187 opened by 1runeberg - 13
Button press calls actions multiple times (UE 4.25)
#172 opened by rproepp - 4
UE 4.26 | MoveLeft_X also fires MoveRight_X Event
#189 opened by WaGi-Coding - 3
4.22.3 During the production of multi-content using engine code, questions arose regarding index controllers.
#159 opened by Gapus - 5
- 8
Using the same action for both hands
#169 opened by Rectus - 3
- 11
Getting the SteamVR Device ID from the device role
#177 opened by Rectus - 13
4.22 UE4 ,Valve Index make my game error.
#185 opened by wayne-wwwTW - 4
- 2
[Question] Game pose updating
#183 opened by Rectus - 1
- 1
Using the plugin in a multiplatform project
#181 opened by rproepp - 9
4.26 with a setup including the Index (with two Knuckles) and 3 Vive trackers set to Left Foot, Right Foot, and Waist within SteamVR controller settings. Points of note:
#179 opened by 1runeberg - 16
- 4
Input issues on UE 4.25
#163 opened by BreakMaker - 2
- 2
SteamVR loading resources after level change
#175 opened by protowlf - 11
- 2
X and Y touch events for the Oculus Touch controller are mapped as clicks in steam
#152 opened by joticarroll - 3
Add action_sets
#170 opened by xavier150 - 3
Updating end users input.ini file
#168 opened by DefPenGames - 2
Where is SteamVR Input Toolbar in 4.25+
#166 opened by OptimisticMonkey - 3
What approach for left handed people?
#165 opened by badVibes-- - 4
How to use with UE mannequin left hand?
#164 opened by BreakMaker - 3
- 1
SteamVR Hand skeleton in UE4
#162 opened by FabulousPotato - 12
How do i uninstall SteamVrInput
#160 opened by BonzoMartini - 12
No hand animation when using Launch game
#151 opened by joticarroll - 37
Tracker role not working with certain action path
#156 opened by chengnay - 47
SteamVR "Always" launches with UE4.24.3 without -vr steamworks arg. or enable hmd if Plugin enabled in project
#157 opened by uno1982 - 0
Hi @uno1982 - I need to understand the actual issue and do my own root cause analysis. So far I've been unable to replicate it at least with vanilla ue. And no, in 4.24 closing steamvr beta without an hmd doesnt crash or close the editor from my end.
#158 opened by uno1982 - 2
Is it possible to listen to SteamVR Actions?
#155 opened by jdevoldere - 9
- 10
Getting Trigger Event from Tracker Pogo Pin
#153 opened by PJninja - 11
Eye Level Tracking not working in UE4.24
#150 opened by elitenas