Pinned Repositories
UnityMvvmToolkit
Brings data-binding to your Unity project
BehaviourTree
Behaviour tree for Unity
EventCpp
The event system in C++
format-README
Формат файла README
graph-skills
LocalizationSystem
:alien:Universal localization system for projects in CSV format.
MidJourney-Styles-and-Keywords-Reference
A reference containing Styles and Keywords that you can use with MidJourney AI. There are also pages showing resolution comparison, image weights, and much more!
MinimaxAI
💎Minimax (MM) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. Alpha–beta pruning.
PrisonAsIsolation
PrisonAsIsolation
TranslatorGo
:gem:Translator from Go to assembler
VasilevMaxim's Repositories
VasilevMaxim/TranslatorGo
:gem:Translator from Go to assembler
VasilevMaxim/PrisonAsIsolation
PrisonAsIsolation
VasilevMaxim/BehaviourTree
Behaviour tree for Unity
VasilevMaxim/EventCpp
The event system in C++
VasilevMaxim/format-README
Формат файла README
VasilevMaxim/graph-skills
VasilevMaxim/LocalizationSystem
:alien:Universal localization system for projects in CSV format.
VasilevMaxim/MidJourney-Styles-and-Keywords-Reference
A reference containing Styles and Keywords that you can use with MidJourney AI. There are also pages showing resolution comparison, image weights, and much more!
VasilevMaxim/MinimaxAI
💎Minimax (MM) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. Alpha–beta pruning.
VasilevMaxim/OpenGL
Уроки по OpenGL/C++
VasilevMaxim/Table-CSV
:alien: Class for working with CSV tables
VasilevMaxim/UniRx-Project
Testing some of the main UniRx methods.
VasilevMaxim/UnityMvvmToolkit
Brings data-binding to your Unity project
VasilevMaxim/VasilevMaxim