/advancedspelleffects

This module will use Sequencer, Tagger, JB2A spell effects and socketlib to create advanced spell functionality without relying on finicky macros to do the heavy lifting.

Primary LanguageJavaScriptOtherNOASSERTION

Advanced Spell Effects

This module requires the following modules to fully function

  • JB2A (Patreon Version)
  • Sequencer
  • Warpgate
  • SocketLib
  • Tagger

Usage Instructions

Eligible spells will display an "ASE" tab at the top of the item - this can be used to convert a spell to an ASE spell like shown in the example video below.

  • Make sure the name of the spell is exactly correct or the "ASE" tab will not be visible.
  • CONVERTING THE SPELL WILL CHANGE CERTAIN DATA ON THE ITEM ITSELF - ONLY CONVERT A SPELL THAT YOU DO NOT CARE ABOUT BEING OVERWRITTEN
detect-magic-setup-demo.mp4

Currently available spells

The currently available spells are outlined below and their details can be viewed in the WIKI (https://github.com/Vauryx/AdvancedSpellEffects/wiki)

Contributions -
  • I want to take an opportunity here to thank HoneyBadger and Wasp - The Sequencer Guy for their never-ending reservoir of help and advice for a new dev. This module only exists thanks to them and others who've contributed their time or their code!
  • Warpgate code used with permission for free re-use by Matthew Haentschke https://github.com/trioderegion/warpgate
  • Huge thanks to siliconsaint as well for contributing his spiritual weapon macro for this module.