Vectorial1024/EliteBionicsFramework

v1.4 CONN comatibility broke

Closed this issue · 2 comments

Related to #40

From Steam user:


[V1024-EBF] Something about CONN changed; please report this to us.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
EBF.EliteBionicsFrameworkMain:LogError (string)
EBF.Util.CommunityUnificationUtil:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 ()
Verse.PlayDataLoader/<>c:b__4_5 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)

The fix has been released onto Steam. Therefore, closing this.

Update: CONN actually changed to depend on EBF quite a while ago, which is very nice.