/PolarisCover

Attempting to recreate the cover of Polaris by Tesseract as a 3D FPS navigatable scene, built with Haskell/SDL2

Primary LanguageHaskellGNU General Public License v2.0GPL-2.0

PolarisCover

Attempting to recreate the cover of Polaris by Tesseract as a 3D FPS navigatable scene, built with Haskell/SDL2

I am a Haskell noob so it is not recommended to use this code as a reference. I'd appreciate if someone with more experience could suggest changes to architecture, easier way to do things, etc...

Check out top of Main.hs for my todo list.

Controls are WASD to move, arrow keys for camera