Pinned Repositories
bevy_aseprite
bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
bevy_editor_pls
In-App editor tools for bevy applications
bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
bitflags
A macro to generate structures which behave like bitflags
EntitiesExt
Runtime authoring solution for Entities
NativeOctree
An Octree Native Collection for Unity DOTS
openupm
OpenUPM - Open Source Unity Package Registry (UPM)
SpeedTreev6HDRP_ASE_Port
SpeedTree v6 HDRP port (via Amplify Shader Editor)
xPooling
Generic Pooler for Unity
VergilUa's Repositories
VergilUa/EntitiesExt
Runtime authoring solution for Entities
VergilUa/xPooling
Generic Pooler for Unity
VergilUa/SpeedTreev6HDRP_ASE_Port
SpeedTree v6 HDRP port (via Amplify Shader Editor)
VergilUa/NativeOctree
An Octree Native Collection for Unity DOTS
VergilUa/bevy_aseprite
VergilUa/bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
VergilUa/bevy_editor_pls
In-App editor tools for bevy applications
VergilUa/bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
VergilUa/bitflags
A macro to generate structures which behave like bitflags
VergilUa/openupm
OpenUPM - Open Source Unity Package Registry (UPM)
VergilUa/unityassets
Assorted assets previously on sale on the Unity Asset Store, now free on github.
VergilUa/Unreal-Minimum-Viable-Flecs
Minimum viable Flecs entity component system implementation in Unreal Engine.