ViXbob's Stars
sanic-org/sanic
Accelerate your web app development | Build fast. Run fast.
Vonng/ddia
《Designing Data-Intensive Application》DDIA中文翻译
fatedier/frp
A fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.
Codeusa/Borderless-Gaming
Play your favorite games in a borderless window; no more time consuming alt-tabs.
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
dhbloo/Rapfi-gomocup
A relatively strong gomoku AI
pvigier/dependency-graph
A script to draw the dependency of C++ classes.
Scighost/Starward
Game Launcher for miHoYo - 米家游戏启动器
OTFCG/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
zijie0/HumanSystemOptimization
健康学习到150岁 - 人体系统调优不完全指南
HappyCerberus/ces
CES - Coroutines, Epoll and Sockets
NVIDIA/stdexec
`std::execution`, the proposed C++ framework for asynchronous and parallel programming.
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
andreasfertig/cppinsights
C++ Insights - See your source code with the eyes of a compiler
lewissbaker/lewissbaker.github.io
Lewis Baker's Blog
tankiJong/cpp-coroutine-job-system
Example Code for Cpp Coroutine Job System talk at CppCon 2020
NVIDIAGameWorks/nvrhi
acheong08/ChatGPT
Reverse engineered ChatGPT API
nvpro-samples/optix_advanced_samples
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
vim/vim
The official Vim repository
aristocratos/btop
A monitor of resources
getnf/getnf
A better way to install Nerd Fonts
dracula/dracula-theme
🧛🏻♂️ One theme. All platforms.
junegunn/fzf
:cherry_blossom: A command-line fuzzy finder
neovim/neovim
Vim-fork focused on extensibility and usability
iggredible/Learn-Vim
Learning Vim and Vimscript doesn't have to be hard. This is the guide that you're looking for 📖
HulkCode0x29A/Computer-Graphics-Resources
Computer-Graphics-Resources
prasanthrangan/hyprdots
// Aesthetic, dynamic and minimal dots for Arch hyprland
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.